Staff UX Engineer, Spatial experiences, Google Hardware
Company: Google
Location: Mountain View
Posted on: April 1, 2026
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Job Description:
info_outline X Applicants in San Francisco: Qualified
applications with arrest or conviction records will be considered
for employment in accordance with the San Francisco Fair Chance
Ordinance for Employers and the California Fair Chance Act.Note: By
applying to this position you will have an opportunity to share
your preferred working location from the following: Mountain View,
CA, USA; San Francisco, CA, USA . Minimum qualifications:
Bachelor's degree in Computer Science, related technical field or
equivalent practical experience. 8 years of experience in a
technical, user experience (UX), or design setting, or related
experience. Experience in physical prototyping, interaction design
and design process. Experience collaborating with multidisciplinary
teams of designers, researchers, engineers, content strategists and
product managers throughout the design process Experience
prototyping and developing user experiences across various XR
platforms using tools like Unity, OpenXR and WebXR. Experience with
design tools like Figma and Adobe Creative Cloud. Preferred
qualifications: Experience in collaborating with user research to
craft usability studies for prototypes. Familiarity with AR Core,
Jetpack Compose, and material design. Ability to take design
concepts from drawing board to shipped features. Excellent
communication skills, with the ability to manage different
perspectives, articulate positions, and advocate for user needs.
About the job In this role, you will define every aspect of an
emerging device category. You will work closely with Software
Engineers, Interaction Designers, Visual designers, UX Researchers,
Product leads and Hardware teams to bring spatial experiences to
life, shaping how users interact with this groundbreaking
technology, and laying the foundation for new interaction models
and design patterns that influence future product generations. As
part of a small team, you will need to be inventive and creative in
building prototypes that explore new interaction models and
experiences, sometimes filling in as a UX designer when you come
across gaps or open questions. You will be passionate about
improving people's lives through design and technology. You will be
proactive, creative, engaged, optimistic, progressive, open-minded
and resourceful, seeking inspiration, and empowerment. Google's
mission is to organize the world's information and make it
universally accessible and useful. Our Devices & Services team
combines the best of Google AI, Software, and Hardware to create
radically helpful experiences for users. We research, design, and
develop new technologies and hardware to make our user's
interaction with computing faster, seamless, and more powerful.
Whether finding new ways to capture and sense the world around us,
advancing form factors, or improving interaction methods, the
Devices & Services team is making people's lives better through
technology. The US base salary range for this full-time position is
$189,000-$274,000 bonus equity benefits. Our salary ranges are
determined by role, level, and location. Within the range,
individual pay is determined by work location and additional
factors, including job-related skills, experience, and relevant
education or training. Your recruiter can share more about the
specific salary range for your preferred location during the hiring
process. Please note that the compensation details listed in US
role postings reflect the base salary only, and do not include
bonus, equity, or benefits. Learn more about benefits at Google .
Responsibilities Develop and contribute to Augmented Reality (AR)
system architecture, interaction model, and user interface (UI)
framework in close collaboration with UX team and cross-functional
partners. Own and deliver prototyping work as part of a
prototype-driven design and discovery process. Partner with
cross-functional and cross-product teams, including interaction,
visual and industrial designers and user research to define the
product goal, contribute to product strategy, and execute on the
aligned goal. Solve highly ambiguous design problems involving both
screen-space and spatial design. Help define interaction design
systems and patterns, execute on final designs, and communicate
user narratives with reasoning behind design decisions.
Keywords: Google, Mountain View , Staff UX Engineer, Spatial experiences, Google Hardware, Design, Graphic Design & CAD , Mountain View, California